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Principal Investigators (PIs)

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Lorenzo Picinali

Dyson School of Design Engineering, Imperial College London (UK)

Profile

Lorenzo Picinali is a Reader in Audio Experience Design and leads the Audio Experience Design (AXD) research theme with the Dyson School of Design Engineering at Imperial College London. Over the past few years, he has worked at Università degli Studi di Milano (Italy), LIMSI-CNRS and IRCAM (France) and De Montfort University and Imperial College London (UK) on projects related with 3D binaural sound rendering, eco-acoustic monitoring, interactive applications for visually and hearing-impaired individuals, audiology and hearing aids technology, audio and haptic interaction and, more in general, acoustical virtual and augmented reality. The research that Lorenzo Picinali has been involved in over the past few years has focused mainly on immersive audio, looking both at the perceptual and computational sides of things, as well as at applications of such technologies. An example of the team’s work is the design and implementation of a binaural spatialisation tool called the 3D Tune-In Toolkit, which also integrates a hearing loss simulation and virtual hearing aids. He also worked on the SafeAcoustics project, which looks at assessing biodiversity using autonomous and automatic acoustic monitoring.

Precursor to SONICOM, he was the scientific coordinator of the EU-H2020 3D Tune-In research project (2018).

Lorenzo Picinali is the scientific coordinator of SONICOM, overseeing the various research activities and liaising with the project management team. He is also directly involved in the immersive audio research within WP1 and WP2, specifically looking at HRTF personalisation, at binaural reverberation and real/virtual matching in AR and at modelling the impact of immersive audio on auditory-based communication in AR and VR.

Publications

  • Engel, I., Henry, C., Amengual Garí, S. V., Robinson, P. W., & Picinali, L. (2021). Perceptual implications of different Ambisonics-based methods for binaural The Journal of the Acoustical Society of America, 149(2), 895-910.
  • Steadman, M. A., Kim, C., Lestang, J. H., Goodman, D. F., & Picinali, L. (2019). Short-term effects of sound localization training in virtual reality. Scientific reports, 9(1), 1-17.
  • Cuevas-Rodríguez, M., Picinali, L., González-Toledo, D., Garre, C., de la Rubia-Cuestas, E., Molina-Tanco, L., & Reyes-Lecuona, A. (2019). 3D Tune-In Toolkit: An open-source library for real-time binaural PloS one, 14(3), e0211899.