“Imagine a virtual meeting space where you see colleagues to your right, left, and across from you. We want to make this possible in audio form, using AI not only to improve and personalise the immersive sound rendering, but also to model the reactions of the listeners and predict how this could influence and possibly modify the interactions.”
Listen here to an example of binaurally spatialised audio – please wear a pair of headphones.
Lead investigator Dr Lorenzo Picinali
Imperial’s Dyson School of Design Engineering
It involves an international team of 10 research institutions and creative tech companies from 6 European countries. The partnership includes researchers and AR/VR experts from seven research/academic institutions and three small-medium enterprises.